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Jackpot Regulations

JACKPOT REGULATIONS

PROGRESSIVE EGT JACKPOT SYSTEM REGULATIONS

  1.     The EGT JACKPOT system present in gaming halls is PROGRESSIVE and represents an additional win, which can have only one winner.
  2.     All slot machine gaming equipment in the hall participate in this additional award system, having the same communication protocol .
  3.     The electronic display systems, present in the gaming hall, indicate the value in lei of the prizes and the current accumulated values. The current values represent a percentage between 0.05 and 0.11%, established by the organizer, of the value of all the impulses played by the participants in the game, on the connected devices.  
  4. Defining parameters . The value of the prizes is the percentage of the credits played, established by the organizer for the 3 levels. 
  5. The jackpot is awarded upon reaching a threshold (randomly chosen by the system) between 65 and 100% of the value preset by the game organizer for each level, and the prize awarded for each level is not greater than the maximum prize value established and defined above.  
  6.   The game medium at which the Jackpot prizes are awarded is determined based on the game medium that generates the requirement to exceed the Jackpot award threshold.
  7.   When the prize is awarded, an acoustic signal emitted by the Jackpot will draw attention to the fact that there is a winner. A visible notification appears on the Jackpot screen, displaying the Jackpot threshold (in lei) awarded and the gaming medium on which it was awarded.

8. When a Jackpot prize is awarded, the gaming device on which the prize was awarded will be blocked, avoiding the automatic transfer of the prize to the "Credit" position of the gaming device, and the transfer of the prize to the "CREDIT" position of the gaming device will only be made after inserting the hall operator's key into the key reader of the jackpot system for prize validation, in accordance with art. 16 paragraph (3) of OUG77/2009, as updated.

We note that for jackpot winnings whose value is greater than the lei equivalent of the amount of 15,000 euros, the gaming device will be blocked, and the winnings will not be automatically transferred to the machine's credit position, but only after the minutes are drawn up certifying the payment, in accordance with art. 82 paragraph (2) of GD111/2016.

9. The recording of Jackpot winnings is done through an electronic system located on the internal page of the jackpot system's central unit and/or through the non-resettable electromechanical counter of the jackpot system. 

  1.   The company does not assume responsibility for force majeure situations such as: earthquakes, fires, and other situations of this kind, which may affect the normal functioning of the Jackpot system.

11. The company carries out gambling activities in accordance with the provisions and obligations contained in Law no. 129/2019 for the prevention and sanctioning of money laundering, as well as for the establishment of measures to prevent and combat the financing of terrorist acts, with subsequent amendments and completions.

  1. Participation in the game implies understanding, respecting and accepting these regulations. Any claim outside these regulations is null and void.

EGT JACKPOT CARDS REGULATIONS

The JACKPOT is a MYSTERY PROGRESSIVE with a maximum of 4 different jackpot levels via the Jackpot Cards bonus game which is randomly triggered after the base game is over. The bonus game starts with 12 cards face down. Out of these, players must collect 3 cards of the same suit to reach the corresponding jackpot level – Clubs, Diamonds, Hearts and Spades. 

Any level can be won with any bet; however, the higher the stakes, the greater the chances of winning the highest level of mystery jackpot, Spades. 

Clubs, Diamonds, Hearts and Spades are the main characters of EGT's four-level progressive jackpot system: Jackpot Cards. 

Their domain is the bonus game – it is triggered randomly after the base game and presents you with a screen with 12 cards face down. When these turn over and after you collect three of the same suit, you will become the owner of the accumulated value of the corresponding jackpot level. 

After winning a prize, the JACKPOT system offers the possibility of automatic or manual reset.

MYSTERY JACKPOT REGULATIONS

 

The JACKPOT is a MYSTERY PROGRESSIVE, with a number of 4 thresholds with prizes chosen by the organizer. These thresholds are displayed on the display chosen by the organizer in the location.

Each threshold offers the possibility of having a preset starting value or a value chosen randomly between two values decided by the organizer, to which are added increased values from the BET played on the slot machines in the respective location.

The increment COEFFICIENT can be the same for all machines or can be set individually for each slot machine in the location and the incremented value varies depending on the BET played on each slot machine.

The JACKPOT prize is a cash prize that can be won by using devices interconnected to the monitoring system.

The monitoring system offers the possibility of connecting all types of slot machines available on the Romanian market, regardless of whether this connection is made via SAS or ANALOG PORT.

  • For slot machines with a SAS port, the signal is taken from it.
  • For slot machines without a SAS port, the signal is taken from the BET counter.

The accumulated values for each jackpot threshold, above the preset value, represent the amount of money calculated according to the COEFFICIENT established by the organizer.

The probability of winning each JACKPOT threshold is equal for all slot machines connected to the system, if they offer the same communication protocol, the system having a random algorithm to choose the winning slot machine.

The winning machine can be identified by the numbering given by the organizer at the respective location. The winning limits for the JACKPOT are:

  • Lower limit = The system will randomly generate a starting value, defined between the two values 'Start From' and 'Start To'. If both values are equal then the threshold will always start with that value.
  • Upper limit = This “Win Max” value is chosen by the organizer.

JACKPOT THRESHOLDS CANNOT EXCEED MAXIMUM AMOUNTS (Win Max)

After a prize is awarded, the monitoring system offers the possibility of automatic or manual reset.

IMPERA PROGRESSIVE MYSTERY JACKPOT REGULATIONS

The JACKPOT is a MYSTERY PROGRESSIVE with a maximum of 4 thresholds with prizes chosen by the organizer. These thresholds are displayed on the display chosen by the organizer at the location.

Each threshold offers the possibility of having a preset starting value or a value chosen randomly between two values decided by the organizer, to which are added increased values from the BET played on the slot machines in the respective location.

The increment COEFFICIENT can be the same for all machines or can be set individually for each slot machine in the location and the incremented value varies depending on the BET played on each slot machine.

The JACKPOT prize is a cash prize that can be won by using devices interconnected to the CYBER system.

The JACKPOT CYBER system offers the possibility of connecting all types of slot machines available on the Romanian market.

  • For slot machines with a SAS port, the signal is taken from it.

The accumulated values for each jackpot threshold, above the preset value, represent the amount of money calculated according to the COEFFICIENT established by the organizer.

The probability of winning each JACKPOT threshold is equal for all slot machines connected to the system, if they offer the same communication protocol, the system having a random algorithm to choose the winning slot machine.

The winning device can be identified by the numbering given by the organizer at the respective location. 

The winning limits for CYBER JACKPOT are:

  • Lower limit = The system will randomly generate a starting value, defined between the two values 'Start From' and 'Start To'. If both values are equal then the threshold will always start with that value.
  • Upper limit = This “Win Max” value is chosen by the organizer.

JACKPOT THRESHOLDS CANNOT EXCEED MAXIMUM AMOUNTS (Win Max)

After a prize is awarded, the monitoring system offers the possibility of automatic or manual reset.

EGT LINK JACKPOT SYSTEM REGULATIONS

  1.     The EGT JACKPOT system present in gaming halls is PROGRESSIVE and represents an additional win, which can have only one winner.
  2.     All slot machine gaming equipment in the hall participate in this additional award system, having the same communication protocol .
  3.     The electronic display systems, present in the gaming hall, indicate the value in lei of the prizes and the current accumulated values. The current values represent a percentage between 0.05 and 0.11%, established by the organizer, of the value of all the impulses played by the participants in the game, on the connected devices.  
  4. Defining parameters . The value of the prizes is the percentage of the credits played, established by the organizer for the 3 levels. 
  5. The jackpot is awarded upon reaching a threshold (randomly chosen by the system) between 65 and 100% of the value preset by the game organizer for each level, and the prize awarded for each level is not greater than the maximum prize value established and defined above.  
  6.   The game medium at which the Jackpot prizes are awarded is determined based on the game medium that generates the requirement to exceed the Jackpot award threshold.
  7.   When the prize is awarded, an acoustic signal emitted by the Jackpot will draw attention to the fact that there is a winner. A visible notification appears on the Jackpot screen, displaying the Jackpot threshold (in lei) awarded and the gaming medium on which it was awarded.

8. When a Jackpot prize is awarded, the gaming device on which the prize was awarded will be blocked, avoiding the automatic transfer of the prize to the "Credit" position of the gaming device, and the transfer of the prize to the "CREDIT" position of the gaming device will only be made after inserting the hall operator's key into the key reader of the jackpot system for prize validation, in accordance with art. 16 paragraph (3) of OUG77/2009, as updated.

We note that for jackpot winnings whose value is greater than the lei equivalent of the amount of 15,000 euros, the gaming device will be blocked, and the winnings will not be automatically transferred to the machine's credit position, but only after the minutes are drawn up certifying the payment, in accordance with art. 82 paragraph (2) of GD111/2016.

9. The recording of Jackpot winnings is done through an electronic system located on the internal page of the jackpot system's central unit and/or through the non-resettable electromechanical counter of the jackpot system. 

  1.   The company does not assume responsibility for force majeure situations such as: earthquakes, fires, and other situations of this kind, which may affect the normal functioning of the Jackpot system.

11. The company carries out gambling activities in accordance with the provisions and obligations contained in Law no. 129/2019 for the prevention and sanctioning of money laundering, as well as for the establishment of measures to prevent and combat the financing of terrorist acts, with subsequent amendments and completions.

  1. Participation in the game implies understanding, respecting and accepting these regulations. Any claim outside these regulations is null and void.

General Rules for Dealing Cards 

35.Misdeal and compromise package

Misdeals include, but are not necessarily limited to:

2 or more visible cards
The first card dealt to the small or big blind
Cards dealt to a player who is not entitled to play
A participant entitled to play did not receive cards

Players can receive two consecutive cards on the button.

In a misdeal, the redeal is an exact re-play: the button does not move, no new players are seated, and the limits remain the same. Cards are dealt to the penalized or absent players, then their hands are canceled. The original deal and the redeal count as one hand for a penalized player, not two.

If there is substantial action, it cannot be declared a misdeal, the hand continues.

If the deck is incorrect: the hand will stop and all chips will be returned. Once the hand is over, the possibility of contesting the incorrectness of the deck will be based on Rule 22.

36. Substantial action

The substantial action is:

A: Any two actions in a row that involve chips in the pot

B: Any combination of 3 actions in a row (check, bet, raise, call, fold)

Posting blinds does not count.

37. Button with few cards

A player on the button who is dealt too few cards must immediately announce this. He may be dealt an extra card even if there is substantial action. If the player acts and then realizes that he has too few cards, his hand is dead.

38. Burns after substantial action

Burning cards is to protect the deck, not to preserve card order. If there is substantial action and a hand is killed because it received too many cards, the hand continues normally and the cards are burned normally.

39. Four cards on the flop

If the flop reveals that it has 4 cards and not 3, the floor will be called. The dealer will shuffle the 4 cards and the floor will select one at random to become the next burned card.

Bets/Raises

40.Betting methods

A: Bets can be made verbally or by pushing chips. If a player makes both, the first action stands. If there is a contradiction and both actions are made almost simultaneously, it is at the discretion of the Floor.

B: Verbal statements must be general (Call, Raise) or the number of chips (one thousand). They can also be combined (Raise one thousand)

41.Call Methods

A: Saying “CALL”

B: Pushing chips equal to the value of the previous bet

C: Throwing a chip, of any denomination

D: Pushing more chips of equal or lower value than the previous bet

42.Raising Methods

A: Pushing the chips in one move

B: Verbalizing the intention and amount before pushing the chips

It is the player's responsibility to make their intention clear.

43. The Value of the Raise

A: A raise must be at least equal to the previous highest full bet.

A player will be required to make a minimum raise if he throws multiple chips of different denominations that exceed at least 50% of the value of the previous bet.

B: Clearly announcing “Raise” and its value. (“Raise eight thousand”)

44. Pushing a high value chip

If a large denomination card is folded without first announcing the intention to raise, this will be a CALL.

If there is NO action ahead, pushing a single high value chip means betting its entire value.

If “RAISE” is announced and a high value chip is thrown, without specifying the amount, the raise will be its full value.

45.Multiple Chip Bets

A: If there is a bet of 1100, and the next player throws in 2 chips of 1000, this is considered a call.

B: If there are chips of different denominations and they exceed the initial bet, it is considered a call, only if the difference does not exceed 50% of the value of the previous bet. If the value is exceeded by more than 50%, it becomes a raise, and the player is required to complete up to a minimum raise.

46.Adding chips to the previous bet

A: To avoid confusion, players with previous bets will be asked to state their intention.

B: In the face of a raise, the action of removing chips from the table is a minimum call or raise. A player cannot remove his chips and then fold.

C: If chips are added, without verbal action, rules 41 and 43 will be considered.

47. Reopening options

A: If a player has had the right to action, and then an incomplete raise follows, he no longer has any open options. (Maxim Call)

B: To reopen the options of a player who has already acted, a minimum raise will have to be made after him.

48. Number of Raises

There is no Raise-> Re-Raise limit.

49.Accepted actions

Poker is a game of constant attention and observation. It is the players' duty to ascertain the value of their opponents' bets before calling. If a player receives incorrect information from the dealer or players and calls, they will have to complete the entire bet.

50. Stocks in a row

A: Players must wait their turn and act verbally or by pushing chips.

B: Players must wait their full turn. It is not acceptable to discard cards before the opponent's full bet.

51.Mandatory statements.Undercall

A: Verbal statements obligate players to the current full action.

B: If a player pushes a number of chips less than the chips, wishing to call an action prior to the last bet, he is obliged to complete the full bet. It is at the discretion of the Tournament Director whether the player may fold the hand, losing the chips of the undercall.

52. Incorrect bets, Underbets and Underraises

If there is a raise less than the minimum, and subsequent players act on that bet, and the mistake is noticed, all players will have to complete up to the minimum bet.

53.Out-of-Turn Action

Any action taken before the player's turn is resumed when the action reaches him. The player who took the Out-of-Turn action will be penalized and will be forced to keep the action, if the action up to him does not change. If the action changes before it reaches him, the player may resume the action and has all options open. The out-of-turn fold remains.

54. Pot size

Players may request a pot count only in pot limit games. Dealers will not count the pot.

55. Invalid declarations

If a player does not have a bet before him and declares:

A: CALL, this will be automatically checked

B: RAISE, then the player will have to make a bet greater than or equal to the minimum allowed

If a player declares "CHECK" and has a bet before, it can be a maximum call or fold, it cannot raise.

56. String bets, raises

It is the dealer's duty to announce when it is time to string bet or raise. The bet will be equal to the value of the first chip(s) that hit the table or the minimum value of a bet, if these do not cover that value.

57. Unclear or non-standard bets

Players may use unofficial bets or gestures at their own risk. These may be interpreted differently from what the player actually meant.

58.Non-standard folds

If a player rolls without having an action before his Out-of-Turn, he will receive a penalty.

59. Premature or conditional declarations

A: Conditional statements for future actions are discouraged and may be penalized.

EX: “if you bet, I raise”

B: If a player announces “BET” and the next player announces “CALL” before the first player finishes betting and announces the amount, he may be forced to pay any amount announced by the first player, even ALL-IN.

60.Counting an opponent's chips

Players, dealers and the Floor can estimate the value of a player's stack.

A player may request the exact value of a stack only at the time of an all-in bet and only when it is his turn to act. The exact stack count will be made by the dealer or the Floor.

61.Over-bets for the rest

Bets are not used to exchange chips. Pushing multiple chips of different denominations, announcing a bet smaller than the value of a chip, can confuse the dealer and the players at the table. 

EX: if there is a bet of 1100, and the next player pushes a 5000 chip and a 100 to receive 4000 remaining, without announcing "CALL" this is considered a Raise.

62. All-in with hidden chips

An acknowledged all-in bet commits the player's entire stack to that hand, including any chips hidden from view. This player also cannot take advantage of these hidden chips, for example: Player A goes all-in for 21,000 and Player B calls with a stack of 100,000. After pushing his chips into the middle, Player A reveals two 1,000 chips under his hand. If Player A wins the pot, he will only be paid 21,000. If Player A loses the pot, Player B will receive all 23,000 chips and Player A will be eliminated from the tournament. Exception: Player A goes all-in for 50,000 and Player B calls with a stack of 55,000. After pushing his chips into the middle, Player A reveals a 10,000 chip under his hand. If player A wins the hand, he will only be paid 50,000. If he loses the hand, player B will receive 55,000 chips.

miscellaneous

63. Chips hidden on the table or in transit

All chips must be carried in chip racks and remain visible at all times. Players who carry chips without keeping them visible may have their chips confiscated and may even be disqualified. Confiscated chips will be removed from the game.

64. Lost and Found Cards

Any found chip whose owner cannot be determined will be eliminated from the tournament.

65. Hands killed and exposed by mistake

A: Players must protect their cards at all times, including when they are forced to wait for the showdown.

If a dealer kills an unprotected hand, it is at the discretion of the Floor or Tournament Director whether the hand can be recovered and reactivated. 

If a player has made a bet and has not yet received a call, and their hand is killed, they can get their bet back. If there is a call to their bet, the chips remain in the pot.

B: Any hand can win the pot even if it was not initially exposed correctly, but is 100% identifiable. 

Etiquette and Penalties

67. One player, one hand

Players are required to protect other tournament participants at all times. Therefore, whether in a hand or not, players may not:

To disclose the contents of live or folded cards.

To give advice or criticize the game before the action is over.

To read a hand that has not been shown.

Discuss hands or strategies with spectators.

Seek or receive advice from an outside source.

The one player one hand rule will apply.

68. Books on display

A player who exposes his cards with pending action may be penalized, up to and including declaring the hand dead. The penalty will begin at the end of the hand. All players at the table have the right to see the exposed cards.

69.Collusion

Poker is an individual game. Soft play, chip dumping, collusion to allow players to get past the bubble will not be allowed and will be penalized.

70. Etiquette violations

Repeated violations of etiquette will result in penalties imposed by the Tournament Director. Examples include, but are not limited to, touching other players' chips and cards when not necessary, delaying play, repeatedly acting out of turn, scattering chips, intentionally betting where the dealer cannot reach, excessive talking. In addition, excessive celebration with theatrical gestures, inappropriate behavior (physical actions, gestures, or conduct) may be penalized. These violations of conduct also include abusive behavior towards other players, scolding other players for how they have played or are playing the tournament.

Vulgar language towards other players, tournament staff, venue staff will not be tolerated. This behavior will be penalized. Repeated vulgar language not directed at players, staff, personnel will be penalized.

71.Warnings, Penalties and Disqualifications

The Floor or Tournament Director may sanction any act that, in the absolute discretion of the Tournament Staff, is in conflict with the official rules or the best interests of the event.

At its sole and absolute discretion, the Organizer may impose sanctions (listed below), ranging from a verbal warning, up to and including disqualification and exclusion from all Organizer events. Sanctions will be invoked in the event of soft-play, disruptive or abusive behavior. A sanction may be imposed if a player throws a card off the table, forcefully throws cards to turn certain cards face up, violates the one-player-one-hand rule or engages in similar behaviors. Abuse of other players, organizers, or staff will not be tolerated.

Sanctions will include, but are not limited to – verbal warning, one or more hand penalties, one or more table round penalties (one table round is calculated as as many penalty hands as there are players at the table), dead hand, elimination from the event, disqualification from the event (confiscation of any prize), ban from participating in a tournament, exclusion from all organizer events.

Escalation – Sanctions may not always be imposed in a sequential order of severity. Tournament staff may disqualify a player for a first offense if the actions are deemed severe enough. Players should be aware that any actions worthy of a sanction can result in a wide range of disciplinary actions, even for a first offense.

The player will be warned not to sit at the table if he has received one or more penalty hands.

If a player receives, for example, 8 penalty hands at the end of the day, and only 3 pass, he will start the next day with the remaining 5 penalty hands. The same will happen with table breaking and table balancing.

Players eliminated from the tournament will receive the rights to the tournament position they were in when eliminated. Example: a player is banned from the venue for various reasons, and at that time is in the last 15 players out of 100 paid seats, he will receive the prize for 15th place and his chips will be withdrawn from the tournament. and for table breaking and swinging.

Disqualification – Players who are disqualified from the tournament will have their chips confiscated, removed from the game, their buy-in will remain part of the prize pool, and they will not be entitled to any prize money. The disqualified player must leave the tournament area immediately.

Tournament chips have no cash value and are the exclusive property of the Organizer and may not be removed from the tournament(s) or event area. Players found to have transferred chips from one event to another or from one player to another will be subject to sanctions up to and including disqualification and exclusion from all Organizer live events.

72.Ante

The format will be used with a single player placing an Ante (Big Blind Ante), and the Ante will go directly into the pot. 

In the event that the player does not have enough chips to post both the Big Blind and the full Ante, the Big Blind will have priority, and the difference will go towards the Ante.
The ante will not be reduced depending on the number of players at the table, it will always be placed in full, including at Heads-up.

73. Messy package

When there are still cards to be dealt in a hand (flop, turn, river) and the deck was accidentally dropped from the hand, the following procedure will be followed:

An attempt will be made to reconstruct the original package, if possible.
If this is not possible, the cards from the deck (without muck or burned cards) will be collected, shuffled and cut, and the game will continue with the new deck.
If the deck has been shuffled with the burned cards or muck, it will be shuffled and cut with these cards and continue with the newly formed deck.

74. Cards given prematurely

The board and burn cards will sometimes be dealt prematurely, before the action on that street has finished. The procedures for these situations are as follows:

Premature flop, keep the burned card, put the prematurely dealt cards back into the deck, shuffle the entire deck of cards and deal a new flop
Premature turn, the burned card is squared, the premature turn is returned to the deck and the entire deck is shuffled, after which a new turn will be dealt without burning any more cards (the “original” river will not be kept)
Premature river, keep the burned card, the premature river card is returned to the deck and the entire deck is shuffled, after which a new river card will be dealt without burning any more cards.

75. The Random Rule will apply in special situations

In situations not covered by the rules, the TD will be able to use the Random rule to resolve that situation.

Poker

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